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Short Description: at Pixar animation”という記事である。これ’読んで,下の問いに答えよ。 "(1)Computers don't create computer animation any more than a pencil creates. pencil animation. What creates computer animation is the artist,&
Content Inside: ,,,, "ZZKYu WITH ͷm oe ,, gN pOEu oe | 9 OEZ 15 " | yOEZ, o`OE`ZE`z'ZzS z o`OE`Z Z,,--`OE^ OEZ , AZ,,--`Sw OE`Z I "s`z'ZzS 20 y` z ZY, , C 2006 "N4 OEZ27 ", THE DAILY YOMIURI ,OEf ,,, gBehind the scenes at Pixar animationh,,,"(1)Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist," says John Lasseter, Pixar's executive vice president, creative. (2)As true as this statement is, it is not often that the behind-the-scenes development of hit animation films is given much public attention\at least, not until now. Fans of Pixar's animated films, which include Toy Story, The Incredibles and Finding Nemo, will soon get the chance for a sneaky peak at the original artistry that shapes these box office triumphs. From The Museum of Modern Art (MoMA) in New York, via the Science Museum in London, the creative team is bringing its work to Tokyo's Mori Arts Center Gallery this summer. Pixar: 20 Years of Animation showcases several hundred concept drawings, colorful storyboards and cast urethane resin models of much loved characters (3)including the muscular super-hero Mr. Incredible and deluded action figure Buzz Lightyear. But while the Pixar presentation is a venture deep into the minds of its creators, it's easy to see that the display is only a thin slice of what's stored back at the California studios. After all, to create a rough version of one complete film, it's necessary to edit together between 30,000 and 40,000 individual images. Now on in London, the exhibition is an intriguing glimpse into 20 years of animation accomplishment, though there is (4)one disappointment. Pixar: 20 Years of Animation offers surprisingly few interactive exhibits, and kids may not be impressed with the largely static, archival and rather grown-up displays. It's also likely that on-screen interviews, explaining the challenges of bringing to life stories from the films' believable, yet unreal, worlds may not capture the attention they deserve. The exhibition's highlight is likely to charm both children and adults, however. http://www.yomiuri.co.jp/education/kouza/ COPYRIGHT 2006 GAKKOHOJIN KAWAIJUKU COPYRIGHT 2006 THE YOMIURI SHIMBUN